Continue tracing each Pose in the image at every 10th Frame in the Animation Timeline (creating

Keyframes Figure 12.18).

Figure 12.18

Frame 1 to 70

Pose 1 to 8

Since each Pose is drawn at the same position on the Screen, when you scrub the Timeline

Cursor, the change in Pose will have the Character walk on the spot in the Scene.

For any Pose, that is, any Frame, you may draw new Strokes or modify / reposition existing

Strokes by entering Edit Mode and using the Edit Tools, erasing, redrawing etc.

12.8 Playing the Animation

Having created each Pose in the Reference Image at every 10th Frame in the Animation Timeline,

playing the Animation will show the Character marking time (walking on the spot). Since the

Keyframes are spread out over Frame 1 to Frame 70 and the Pose only changes when the

Timeline Cursor passes each Keyframe the action is very spasmodic and jerky. Also, the

animation stops at Frame 70 with Pose 8 while the Timeline Cursor continues on to frame 250

before replaying over.

Sketching at every 10th Frame makes it easy for creating the Poses but having the Keyframes at

every 10th Frame in the Timeline produces a very jerky Animation.

You could Draw Poses at smaller intervals but there is an easier method of creating a smoother

animation.

In Chapter 11 – 11.7 Interpolation was introduced which may be applicable if you have very basic

Strokes forming your Character. Using this method with anything beyond basic has chaotic

results as seen in Figure 12.9.

Figure 12.19

Frame 1 - Pose 1

Frame 4

Frame 8

Frame 10 – Pose 2

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